For a parody video, there's not that much parody - just another "EW FINE BROS LOOK HOW THEY SUCK" stuff. And when most of the humor lies in blatant fingerpointing, rather than, you know, creating a real joke, that makes a really dull parody. Also, like some people already mentioned in the comments, milking hot topics for quickly made animations can be considered a "cash grabbing" too, and you have some tendency in that.
I don't really like Family Guy and American Dad - both are decent, but somewhat dated in comparison to many modern animated series like, for example, Rick and Morty (which stands out by deconstructing all that silly-wacky sitcom stuff, demonstrating how dark situation like this would be in real life, while also showing some real consequences with every episode). Still have to agree with many reviewers below - nothing really informative, funny or interesting, just a short, shallow rant about subject that was beaten to death years and years ago. A very easy target for a very lazy review, honestly.
Animation is a bit rough, and that Arnold impersonation is far from the best, but otherwise, it's surprisingly funny!
Kinda funny, but has almost no interaction, and could be longer, since the "punchline" feels a bit undeveloped and rushed.
I don't even know. The graphical style is good, but gameplay itself is way too inconsistent and heavily relies on trial'n'error. By itself, it isn't a bad thing, since it was well executed in early Sierra games and stuff like Uninvited or Shadowgate. But again, aforementioned games, despite being relatively brutal in terms of hard puzzles and cheap deaths, had some sense of consistency, but puzzles in Antumbra are all over the place, and so are gameplay mechanics. Sometimes you need to choose counter-intuitive options to survive, but other times it will get you killed; sometimes you have to find a hidden active point on a screen, and some screens later, you find a room where doing this seems an obvious solution, but in reality, there are no objects you can interact with. Combining text and point'n'click adventure core mechanics by itself isn't the best idea, what more can I say. And it's not like puzzles in the game are that inventive or unique - most of the them feel more like a chore, since the only way to find out any solutions in many parts of the game is basically to try everything until it works. Even one of the primary ways to get legitimate hints (grinding maggots for a Tooth Lady) is a chore by itself. There are many examples of great adventure games with a lot of death scenes ("Space Quest" and "Shadowgate" are this turned into an art form) and inventive, original puzzles that require a lot of lateral thinking ("Myst" and "RHEM"). In both ways, Antumbra sadly pales in comparison.
As for the good stuff - I really like the art style, and the atmosphere is good too, even if it feels somewhat cheesy in some parts (cartoonish heart in the ending, an option to whistle in the beginning). I see a lot of visible effort here, and you have a great taste in surreal imagery, and since this is your debut project, I believe that your next games will be better and more polished c:
That was actually kinda funny c:
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Way too simplistic - not so bad technically, but lacks and just feels pretty much dull. Try harder on making your characters deeper and more interesting, it will improve your works a lot.
That's really nice. Concept, style, execution - everything is just brillian. Where do you learn to drawing and how much time you spent to got this skills?
Thank you! :) I spent many years of my life on drawing and painting. It's not until high school that I really got into art. Art teachers can tell you how things work and can help you make improvements, but they can't tell you how to do your artwork. :)
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